Progress with the editor user interface

Still not fuctional but the look of the editor’s UI is shaping up:

So what do we have here:

  • Create new level
  • Load level
  • Save level
  • Place kittens start area
  • Place obstacle
  • Place goal area
  • Level settings
  • Delete object
  • Place wall

I will try to keep this editor convenient to use. For example, if one wants to place an obstacle, the mousewheel switches through the variants. Also the unplaced objects is shown at the mouse position to have full control over the placement.

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