Experimental Gameplay Project – INFINITE WORLD

Today I start with my one week development cycle for the experimental gameplay project February challenge. The theme is “Infinite World” and I have an idea for an 1.5D exploration game. Here is a quick mockup of the main gameplay screen:

The game world will be randomly generated, persistent and practically infinite in two directions (left/right). Floating islands make the explorable content with different buildings and NPCs. Most probably I will make a fixed seed for the challenge version so every player gets the same world with optional reseeding.

For the record: My personal deadline will be 21st of February at 22:00 CET (UTC+1).

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