July update on my projects

It looks like this month I can spend some more time on coding and stuff for my games. Additionally, as my Raspberry Pi arrived last week, I have some extra motivation to make my pygame based games run on it.

Bottlecolonies running on the Raspberry Pi.

The latter is not as easy as I thought initially. With its rather limited hardware the Pi provides quite a challenge for my game Bottlecolonies to run in an acceptable speed. So I started profiling and optimizing my code which is quite an interesting experience so far.

For example, I was able to make blitting my number font three times faster by removing an unnecessary surface copy in every call. With that success I will continue to search for bottlenecks in my code to remove them. On a standard PC I wouldn’t even have noticed.

This is the hardware I’m talking about. Runs Linux.

There is a second project I haven’t forgotten yet, which makes most of the traffic on this blog. That is my Experimental Gameplay Project prototype “Infinite Floating Islands“. The prototype has been made in less than a week and was quite buggy but has over 100 downloads so far and I really like tha basic idea of it. (Just for comparison, Bottlecolonies’ postcompo versions, which are much more “finished”, have a cumulate download count of about 15)

I tried to remove the bugs of the prototype by heavy refactoring but haven’t gotten that far actually. So it looks like I have to start this again from scratch to make it stable and expand on the idea.

Still extremely buggy.

So that’s it for now. Expect some more regular updates on this blog about those projects.

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Working on the post-compo version of Bottlecolonies

I’m really happy with my entry for the actual Ludum Dare event. The game itself feels very consistent and the feedback is very good so far. Hence I’m actually working on a post-compo version of the game. It is in open beta at the moment and shall become a free puzzle strategy game for Windows, Linux and maybe Mac PCs.

I will post development updates on this blog with some spare additional posts on the Ludum Dare site.

Here is a link to the game’s page.

And to give you an impression of the newest map in the game: